Cyberpunk 2077 Update 1.3 Patch Notes Full Details
Update 1.3 has arrived for Cyberpunk 2077 and here is the full list of changes and fixes added with this patch. This is the first major patch for Cyberpunk 2077 that has been released in a while, and there are tons of fixes and improvements in this update.
This update will be released soon on all platforms. So expect to see it in your download queue soon. Everything here is new with Cyberpunk 2077 Patch 1.3.
Cyberpunk 2077 Update 1.3 Patch Notes Release Notes
According to the changelog, this update will add a new “Additional Content” section in which players can find all the free DLCs.
IMPROVEMENTS
- The minimap has been zoomed in while driving, making it more zoomed out and easier to navigate.
- Automatic Love – Screen with pictures of Skye and Angel is displayed much longer, making it easier to choose between the two.
- A button has been added that can be used to reassign the distribution of perk points in a character’s ability tree.
- The number of auto save slots has been increased from 10 to 20 and for quick save from 3 to 10 on all platforms.
- Added database links to journal entries.
- Added an accessibility option for dot overlay in the center of the screen to help reduce / prevent motion sickness. It can be activated in Settings → Interface → Center of the screen dot overlay.
- Fixers will now send a message to V to offer a car for sale less often.
- The Screen Space Reflections effect has been improved so that it looks less grainy on consoles and at lower visual settings on the PC.
- A filter has been added for quest items in the backpack.
- Quest item tags from various job items are now removed after completing the associated quests, so they can be sold or dropped.
- It is now possible to rotate V in inventory with a mouse.
- Players can now properly craft a Quickhack even after making it once and then getting rid of it.
- A comparison tooltip for cyberware has been added.
- Improved notification when purchasing cyberware and not meeting the level requirements to equip them.
- It is now possible to upgrade Crafting Components in bulk.
- New sleeping places for nibbles added in Vs apartment.
- The icon on a disposal box will now turn red when the player picks up a corpse instead of being greyed out.
- The landmines icon will now be greyed out after being disabled.
- It is now possible to use an elevator while carrying a corpse.
- Happy together – Barry now has an updated, more unique look.
- The base item will now be highlighted in green like other components if it is in inventory when the same better quality item is being crafted.
BALANCE CHANGES
- The detection time of enemies now depends on the difficulty of the game. Enemies on the Easy and Normal difficulty levels now recognize the player more slowly. Opponents on the “Very Hard” difficulty level now recognize the player more quickly.
- Enemies on “Very Hard” difficulty (and only that difficulty level alone) will now become more aggressive when in the “Alerted” state.
- NCPD will stop responding and become hostile over dead bodies in open world activities.
- NCPD will now also respond to hitting NPCs with a non-lethal weapon.
- The damage process when shooting mass NPCs in combat has been adjusted based on distance and weapon used.
- (Don’t worry) The Reaper – improved Adam Smasher behavior during combat.
- Be safe – improved Oda behavior during combat.
- Transmission – improved behavior of Placide during combat.
- Transmission – Increased resistance to hacking by Placide.
- Cyberpsycho Sighting: Letter of the Law – Improved Cyberpsycho behavior during combat.
- Every breath you take – Red Menace’s position and aim improved.
- Increased stats from La Chingona Dorada (Jackie’s iconic pistols).
- The Rescue – Increased number of ammunition at the beginning of the quest.
- Smaller optimizations and improved balancing of the contagion quickhack introduced.
- The crafting system has been improved so that items of random quality scale their quality with the player’s crafting skill – it is no longer possible to roll a quality that is higher than the corresponding crafting skill.
- The level requirement of items is now increased with every upgrade. Note: The level of the upgraded items will be adjusted due to this change. The equipped items that exceed the level requirement can still be used, but if they are not equipped, they will have to wait until the required level is reached.
- Added more crafting specs for cyberware mods.
- Added crafting specifications for knives (available from the start of the game).
- The number of components required to craft some items has been updated, such as: B. Bounce Back, MaxDoc, Quickhacks, clothing mods and some weapons.
- Balancing the manufacturing specifications for clothing mods.
- Balancing the number of components required to make clothing.
- Balancing the number of components required to create Sandevistan Fragments.
- Optical camo cyberware will be available now from Ripperdocs.
- Adjusted price of the Sensory Amplifier Cyberware mod.
- Rare Unity crafting specs are now only available during. Available Organized Crime Suspicion: Tygers by the Tail .
- Changed the price and quality of Kerry’s guitar available during the time of Appearance: Psychofan .
GAME WAY
- Fixed an issue where clothing store crafting specifications were only available the first time you visit a retailer.
- Fixed an issue that occurred after visiting the nomad camp that resulted in weapons and quick menu items not being usable.
- Fixed an issue where hacking a neutral target would not count towards the Christmas Tree Attack achievement.
- Skill check tutorial windows no longer appear when prompted “Unauthorized” on devices.
- V no longer looks down after using fast travel.
- Adapted functionality of several advantages
- Minor fixes related to V’s behavior when fast forwarding dialogues
- Corrections related to manufacturing, some adjustments to item prices
- Rebalanced and added loot, fixed various items that could not be picked up
- Adds new items and removes duplicate items from some vendors’ inventory
- Fixed behavior and graphics for multiple devices
- Fixed various elevator issues
- Various bug fixes and improvements have been made to the behavior and reactions of NPCs and the Living City in general
- Fixed various quickhacks and scan-related issues. Small optimizations and improvements introduced.
- The behavior of NPCs in combat has been improved and various related issues have been resolved
- Some of the player mechanics have been tweaked and improved
- Fixed minor issues with cyberware
- Adapted functionality of several mods.
STABILITY AND PERFORMANCE ACROSS PLATFORMS
This section describes changes that will affect all platforms, but many of them will make more of a difference on last generation consoles and lower-performing machines.
- Several performance improvements including:
- Dynamic resolution scaling improvements.
- Improved frame rate consistency resulting in fewer dropouts and spikes, especially during combat.
- Various streaming improvements including:
- Fixed a streaming issue affecting city center performance.
- Memory optimizations and memory management improvements in various systems (reduction in the number of crashes). Numerous crash fixes including:
- Fixed crashes that occurred when loading a save file after the auto combat sequence with Arasaka agents.
- Fixed a crash that would occur while waiting for Thompson before Atlantis in. left was never fade away .
- Fixed a crash that occurred after switching off and activating the “People on minimap” option in the settings several times.
user interface
- Delamain’s image no longer gets stuck on holo calls if V leaves the car too quickly after completing Epistrophy: Wasteland .
- The item’s tooltip no longer disappears if its content is too long.
- Fixed various typos in subtitles, shards, quests, and weapon descriptions.
- Text message received after failure added Epistrophy: Northern Oak by exiting the Delaine cab.
- The name of the fast travel point near V’s apartment has been changed back to “Megabuilding H10”.
- Some items labeled “None” and without corresponding symbols have been removed from the inventory.
- The on-hover menu with a variety of mods for an item in the inventory now shows the statistics correctly.
- Fixed an issue where male variants of the VR tutorial were in Polish for the Brazilian Portuguese language version.
- The description of the Black Market Battery Mods now correctly displays strings with item attributes.
- Fixed an issue where the quickhack button icon was missing for out-of-inventory contagion.
- The status effect icon of the Cold Blood perk now looks like a snowflake.
- The punk duolayer tank top is now visible in inventory when equipped.
- A tooltip has been added for the loading screen that provides information on the settings for fast forward.
- The name of the Galena vehicle “Gecko” next to the prompt “Buy vehicle” has been corrected.
- Image in second message from Nancy Hartley in Holdin ‘On / Kill on behalf is now properly displayed.
- Adjusted wording of Crafting Skills Progress Reward related to reducing upgrade costs.
- The image that Mackinaw MTL1 displays in the “Call vehicle” menu now matches the vehicle model.
- Removed debug strings from the tooltip of the perk “The Good, The Bad and The Ugly”.
- Icon grouping artifacts are no longer detached from their respective positions on the map when zooming in / out.
- When the stamina gauge is used up, the corresponding icon will now appear next to the health bar instead of the overload icon.
- Villefort Alvarado V4F 570 The delegate description now correctly states that the drive is a rear wheel.
- The period of possible occurrence in the description of Synaptic Accelerator in the tooltip will now display a correct value when playing in Polish.
- The description of the fists in the weapon wheel now shows a corresponding item type.
- Corrected text in the shard about the Chiba-11 district.
- Opening photo mode and a dealer menu in quick succession no longer freezes the game.
- Golden iconic loot symbols are now displayed on the minimap.
- Fixed a case where hit markers and kill confirmations were not visible when enemy turrets were destroyed.
- Fixed enemy markers using the wrong color on unsuspecting enemies – they are now yellow instead of red.
- Fixed an issue where the RAM recovery rate below 0.50 would not display correctly.
- Fixed an issue where the disassemble item button would appear incorrectly.
- Fixed an issue where the buttons when alerting about changing mods were not working as intended.
- The indicated buttons that do not work when the protocol is violated have been fixed.
- Removed unnecessary input instructions in the Cyberdeck control panel.
GRAPHICS, AUDIO, ANIMATION
- The reinforced rocker fold top with composite lining is now correctly aligned with the V-legs.
- Fixed an issue where the monowire would easily dislocate the male V’s arms and cut through clothing.
- Fixed an issue in The Theft where Flathead’s case could hover in front of the hotel room in Konpeki Plaza and block the door.
- Fixed an issue where changing the music volume in the sound settings would affect the car radio along with the background music.
- Fixed an issue where Takemura’s voice would be doubled while in the van with V. spoke Down in the street .
- Fixed an issue where some net running suits with female V’s legs and male V’s pants were cut off.
- Fixed an issue with running animation after jumping on a downward or upward slope.
- Fixed dust particles that were sometimes displayed incorrectly.
- The characters’ skin no longer becomes too light in dark areas.
- In the information , Smasher’s shadow no longer appears on the elevator door after rewinding the brain dance to the beginning.
- Fixed an issue where Arasaka soldiers would spawn in sight of the player when they went upstairs to rescue Takemura, seek and destroy .