DayZ Update Latest Version 1.10 New Patch Notes on February 4th
The developers of DayZ released a new update today. The DayZ Update 1.10 is now available for download, for all affected systems. The version number 1.10 comes from the PS4 version, depending on the platform, the version number of the client patch may differ. The official (cross-platform) version is Patch 1.07.
You’ll find that DayZ 1.010 is a great update. Some things have been added, such as the fact that Xbox and PS4 players can now use the mouse and keyboard on servers.
Fixed: A server crash caused by inventory manipulation
Fixed: Missing icon for the night vision goggles attachment slot
Fixed: NVG’s were not operable while holding an item in hands (https://feedback.bistudio.com/T148637)
Fixed: Door of the Radio Station would spawn opened half-way
CHANGED
Changed: Non-lethal ammo configuration against players and zombies
Tweaked: The sun or moon were disappearing during certain weather conditions
Tweaked: “Bright” night darkness during stronger overcast
Tweaked: The pickaxe can build watchtowers and fences again
Tweaked: Guts and fat from human bodies cause brain disease
Tweaked: Increased Repeater damage
In case you missed it, here are the notes for the update on 29th January.
Game Update 1.07.152928 (29.01.2020)
GAME
ADDED
Added: Repeater Carbine
Added: .357 Rounds
Added: 12ga Rubber Slugs
Added: Amusement park locations throughout Chernarus
FIXED
Fixed: Several types of inventory interactions related to item reservation
Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
Fixed: The map always used to open at the top left corner (now remembers the last opened position)
Fixed: Disabled “Jump out” action for back seat passengers of the ADA 4×4
Fixed: Action circle was missing while dismantling the oven
Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
Fixed: Issue caused by starting an action with a different item in your hands between client and server
Fixed: An animation glitch related to throwing
Fixed: Water bonus from wells was added to early in the action
Fixed: Infected would not cause bleeding as intended
Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
Fixed: Issues with a ladder on the construction site
Fixed: Piles of wooden planks could spawn on top of each other
Fixed: The big doorway of the sawmill had bullet collision
Fixed: Object placement fixes for Enoch and ChernarusPlus terrains
Fixed: A yellow heat comfort was giving a penalty on health regeneration
Fixed: Position of the combination lock widget, LODs and textures
Fixed: The player could collide with individual ivy parts
Fixed: The Denim Skirt showed the wrong colour in 1st person mode
Fixed: Infected could not navigate into the large grey shed
Fixed: The Construction Light behaved weirdly when thrown
Fixed: It was not possible to empty liquid containers in interior spaces
Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)
Fixed: The Thermometer would always display 0 degree (https://feedback.bistudio.com/T146710)
Fixed: Night vision was darkened when someone entered the players network bubble (https://feedback.bistudio.com/T147106)
Fixed: Base building actions could be mixed up resulting in building the wrong part
Fixed: Larger quantity numbers were not fully visible in the hand slot
Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)
CHANGED
Changed: Global lighting changes (ground-lighting addition, brightness of day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
Changed: Updated the inventory attachment icons (missing icons added, some icons tweaked and unused removed to free space for more in future)
Changed: Clean-up of the car damage zones
Changed: Lowered the amount of leaked coolant when the radiator is destroyed in the car
Changed: The open option for the fence gate can be accessed easier
Changed: Removed the collision from Barbed Wire
Changed: Barbed Wire now causes bleeding sources instead of shock damage
Changed: The fence and watchtower kits can be dismantled
Changed: Heavy items (with collision) are dropped using physics
Changed: Rework of the combination lock destruction (requires more time, but in shorter cycles)
Changed: Sawing a pile of wooden planks is now a truly continuous action
Tweaked: Decreased range of the night light, and changed its colour, position and brightness for better immersion
Tweaked: The fence gate opens and closes slower
Tweaked: Inventory view of the Assault Helmet Visor
Tweaked: You receive one additional plank when cutting down a wooden log
Tweaked: You receive one more wooden log when cutting down most trees
Tweaked: Base building materials are now placed more clear
Tweaked: Sorted the attachments icons of firearms
Tweaked: The base building build action won’t show up at all when it is being blocked (previously allowed to execute without result)
Tweaked: Adjusted the logic behind obstacle checks when building base building parts
Tweaked: The map is now full screen
Tweaked: Removed the collision from tourist trail poles
SERVER
Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark)
Tweaked: limitFPS is now logged and default crop value raised from <1..50> to <1..200>, by default it’s unlimited
LAUNCHER
MODDING
Added: Curl context can store results into files + API
Added: Livonia ruined houses variants without overgrown ivy
Added: Named selection for the bear (Body_Injury)
Added: Named selections for all ivy parts (leaves)
Added: GetGame().GetWorld().LoadNewLightingCfg(“filepath”) can reload the global lighting config during runtime
Added: SetSoundMaxVolume() to change the volume max level
Stay tuned to TheGameRoof for the latest DayZ patch notes, and content drop news for the game.
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Hasi
Hasi is a seasoned gaming journalist with a passion for all things video games. With years of experience in the industry, Hasi specializes in delivering up-to-the-minute news, reviews, and features to readers. When he's not writing, Hasi enjoys playing games of all kinds, from first-person shooters to puzzle games.