PUBG PC Update 4.3 Is Now Live, Introducing New Game Mechanics
Update 4.3, which was made available on the test server last week, is now live and introduces Survival Mastery, a new progression system that allows players to develop their skills in the survival elements of the game. A new update for PUBG on PC is now available, featuring new game mechanics, performance improvements, and much more.
PUBG PC New Feature: Survival Mastery
Survival Mastery is a new progression system where players increase levels by gaining XP based on the players’ survival patterns.
The system operates all the time without being affected by seasons. The level cap for survival Mastery is 500.
Players can earn XP in the following situations:
Looting
Using items during combat
Combat
Reviving a teammate
The new PUBG update also introduces a new weapon, performance improvements and a lot of fixes. You can find the full update notes below.
Match summary timeline
The match summary timeline recaps all survival actions performed in a match
Players can check survival actions they have performed in their previous match in a timeline sequence from Mastery > Last Match Tab
The activities below will be shown in the timeline, along with other XP earning activities.
Landing point
Location where players perform certain actions
Damage dealt and received
Distance a player travels using vehicles
Surviving Blue Zone phases
Survival style showing players’ playstyle
In Mastery > Survival tab, players can check their recent survival playstyle from the analysis of all players’ data.
Survival style tracks your recent playstyle by analyzing data of all the players playing PUBG. It includes the following information:
Average engagement length
Average engagement distance
Items looted per game
Distance traveled per game
Hot drop rate
Damage taken per game
The 3 most prominent of these traits will be displayed
Players can express themselves through their PUBG ID
Survival Mastery – PUBG ID
A new system where players can express themselves while show their progression and Survival Mastery rewards
PUBG ID includes Survival Mastery Level, Player ID, Emblem, Background, and Poses
A summary or detailed recap are available
Players can view and change from Mastery > Survival tab.
Players are able to view other player’s PUBG ID in the following case
Teammate from the previous match
Player you killed and the player who killed you
Emblems
For every 10 levels (5, 15, 25…), players are rewarded an emblem.
Players can express themselves with various emblems on their PUBG ID
Backgrounds
For every 10 levels (10, 20, 30…), players are rewarded a background
Players can express their identity with different backgrounds on their PUBG ID
Poses
For every 100 levels (100, 200, 300…), players are rewarded a pose
Poses are the highest reward in the system and players can change their pose using the Survivor tab and PUBG ID
Player poses utilize the player’s equipped clothing
Other skins such as vehicles and weapons aren’t currently utilized for poses
BP Rewards
BP will be granted for levels without other rewards
New Weapon: DBS
“The DPS on the DBS is OMG!”
The DBS is a double barrel pump-action bullpup shotgun that can only be initially obtained from Care Packages.
DBS has two internal magazine tubes that allow the user to load up to fourteen 12-gauge rounds.
Thanks to those combined firing mechanics, DBS can produce massive bursts of damage in a short time span.
Upper rail of the gun allows a Holographic, Red Dot Sight, and 2x to 6x Scopes.
Maximum effective range to deal damage with the DBS is 100 m.
Gameplay
“Two in the front, two in the back, and we don’t look back.”
Improved shotgun consistency
Hit probability increased, especially in medium shotgun range
Damage drop-off over distance increased
Minimum per pellet damage within effective range of each shotgun increased to 4
Except the Sawed-Off, which is 3
All shotguns fire 9 pellets total per round
Adjusted shotgun balance
All shotgun pellets now use more realistic ballistic curves (speed decrease over time)
All shotguns had their recoil effects updated
Damage multiplier changes
Headshot: From 1.5 to 1.2
Torso: From 1.0 to 0.9
S686
Maximum effective range set to 80 m
Increased reload speed by 20%
S1897
Maximum effective range set to 80 m
Pump action speed increased by 20%
Pump action will no longer temporarily un-ADS the player
Sawed-Off
Maximum effective range set to 80 m
Maximum increased probability range set to 50 m
Increased number of pellets fired to 9
Decreased damage per pellet from 22 to 20
Duckbill attachment: Pellet spread multiplier increased from 0.8 to 1.0
Updated weapon impact effects
Both decals and particle effects are now more directional allowing players to better understand the direction shots are coming from
Size and characteristics of the effect depend on both the surface being hit and the class of the weapon being fired
QoL improvement for healing items while walking
Healing items can now be activated while moving and your player will be reduced to walking speed and continue using the item while you move at walking pace
Previously, you had to come to a complete stop to start healing
Canted Sight reticle type can now be adjusted, along with brightness, similar to the Red Dot
Sound
Reduced the volume of the Red Zone
Footstep sounds volume and attenuation have been re-balanced
Footstep sounds will be more drastically reduced when players move to the outer limit of footstep audible range
Different sound effects are played when landing from falling, dependent to the surface material type
The current season of both the Survivor Pass and Survivor Title System will end on October 16th KST
Survivor Pass: Starting October 2nd, two weeks before the end period of Aftermath, there will be an on-screen message, pop-up and countdown on the Survivor Pass banner in the lobby to notify players of the pass end timing
A pop-up message displayed will be displayed to users purchasing Premium Pass and Level-up items, alerting them of the time left until pass end
Premium Pass and Level-up items can be purchased until the Pass period ends
UI/UX
Added background blur effects to make the duo/squad team UI have better readability
Improved visibility of the fire mode indicator on the HUD to further differentiate firing modes
Decreased brightness of equipment icons
Added headphone icon to the UI right of the health HUD to indicate when the Instant Volume Reducer (F7) is enabled
A system message at the bottom of the screen has also been added when activating/deactivating this function
Performance
Minor performance optimizations that will improve FPS in areas where many players are in close proximity to one another
Made visual improvements to shadows and enhanced rendering performance
Deployed tentative change on the test server mitigating an issue which causes loot to appear late, mainly after landing from your parachute
Dev Note: As this change increases server load, we will closely monitor any potential negative impact this may have to the player experience. We intend to apply this change to live servers with this update if player feedback is positive and the overall server performance impact is negligible. Any changes to this plan will be communicated through the patch notes. Please try the changes on the test servers for yourself and share your feedback.
Custom Match
Improved Zombie Mode
The days of slow, weak zombies are over! Custom match Zombie modes are getting the following improvements:
Zombies now have stronger physical capabilities
Zombies can run faster, jump higher, and attack much faster
Increased the running speed by 1.5 times
Increased the jumping height by 2 times
Increased the speed of attacks by 1.5 times
Zombies now have much more health and stronger healing power
Increased strength by more than 2 times
Can recover health automatically when they are not engaged in combat
No fall damage when falling from high locations
Receive less damage from guns, except for headshots
Zombies can now drive vehicles
Zombies can now move around using vehicles instead of simply running on foot
Moreover, we are developing a virus infection feature, which is one of the core elements of PUBG Zombie (PUBZ) content. Internal tests are ongoing for various features to make the zombie mode matches more diverse and exciting. We look forward to your feedback on the improved zombie mode
PUBG Partner Icon
In Custom Matches, an icon will be displayed in front PUBG Partner’s nicknames. This icon will only be shown in the match information section and waiting room
Skins & Items
Once Update 4.3 is released to the Live Server, you will find the following new items in the store:
Halloween themed items
Sales Period: 9/25 ~ 11/13
12 new Twitch Broadcast Royale items
Sales Period: 9/25 ~ 10/15
3 Pan skins and 1 set celebrating the PUBG Classic
Sales Period: 10/2 ~ 10/23
New BP purchasable items
Beryl & S12K BattleStat skins
2 Madsy shoes
New BattleStat skin
SCAR-L BattleStat skin
Reduced the probability of receiving a locked crate from the random crate purchase by 50%
Replay System
The replay system has been updated. Replay files from previous updates are now unavailable for use
Bug Fixes
Fixed an issue where character footsteps cannot be heard when walking backwards against corners of objects.
Fixed an issue where the smoke UI timer doesn’t sync correctly when the replay is skipped in replay mode.
Fixed an issue where the Flare Gun firing animation is obscured when in the prone position.
Fixed an issue where grenade damage in rare situations could be received through objects.
Fixed an issue where an incorrect kill distance was shown when a disconnected player is killed.
Fixed an issue where the healing items would be cancelled when pressing Sprint without moving
Fixed an issue where UAZ wheels wouldn’t get destroyed after being punched multiple times.
Fixed an issue where skull icons are incorrectly displayed on the minimap in Simplified Chinese language version.
Fixed an issue which caused an excessively bright light effect in the side mirror of motorcycles.
Fixed an issue where players could not be damaged by other players punching them inside vehicles.
Fixed an issue where parachutes were not displayed in training mode with a fully equipped bag.
Fixed an issue where players are forcibly removed from training mode when vaulting over a certain wall.
Fixed an issue where zombie players occasionally appear to be human in zombie mode.
Fixed an issue where the lung capacity icon does wouldn’t display correctly when holding breath while swimming
Fixed an issue which prevented footstep sounds from playing in specific situations when running through certain puddles
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Hasi
Hasi is a seasoned gaming journalist with a passion for all things video games. With years of experience in the industry, Hasi specializes in delivering up-to-the-minute news, reviews, and features to readers. When he's not writing, Hasi enjoys playing games of all kinds, from first-person shooters to puzzle games.