Tekken 7 Update Latest Version 3.10 Full Patch Notes For PS4, Xbox One, PC
Bandai Namco today released a new update for Tekken 7. With this patch, there are the new characters Ganryu and Leroy Smith. There are also other content with the Season Pass and some bugs are fixed.
Tekken 7 Update 3.10 is now ready for download, for PS4, PC and Xbox One. TEKKEN 7 DLC 11, DLC 12 and DLC13 will be available HERE from December 10th. Please check the details below:
Tekken 7 Patch Notes 3.10
- Added support for Ganryu (DLC # 11), Leroy Smith (DLC # 12), and frame data display (DLC # 13).
- Added “sample combos” and “punishment training” to practice mode.
- Added new feature to performance stats.
- Added new customization items.
- Made adjustments to game balance.
- Fixed various bugs.
Battle Adjustment List
King | – Reduced the attack’s knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | |
Yoshimitsu | [] | – Changed the damage from 12, 16 to 6, 22.- Increased the lower range of the 2nd hit. |
Yoshimitsu | During Manji Dragonfly | – Changed the damage from 25 to 24.- Increased the lower range of the attack.- Changed the attack startup from frame 19 to frame 18. |
Hwoarang | – Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch. | |
Bryan | – Increased the distance between the character and the opponent when the move hits the opponent while they’re down. | |
Feng | – Shortened the recovery time after the move hits by 3 frames. | |
Feng | Forward Dash () | – Fixed an issue in which pressing ” +(button)” simultaneously during a forward dash would accidentally perform the move for “+(button)” |
Dragunov | – Delayed by 4 frames the timing at which you could shift to a special step from “” | |
Lars | During Silent Entry | – Shortened the recovery time by 1 frame. This changes the frame advantage when blocked from -10 frames to -9 frames.- Increased the lower range of the attack.- Changed the move to a homing attack. |
Lars | – Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | |
Alisa | During Rage | – Fixed an issue in which the opponent’s attack would be counted as a counter hit if it landed before the Rage Art start-up animation began. |
Alisa | During Rage | – Fixed an issue in which the second half of the move could not be performed while rising. |
Gigas | – Increased the lower range of the attack. | |
Nina | – Increased the lower range of the attack. | |
Akuma | – Increased the recovery time by 1 frame.This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits. | |
Akuma | While crouching | – Increased the recovery time after the move misses by 5 frames.This changes the frame advantage from -4 frames to -9 frames when blocked, and from +7 frames to +2 frames when the move hits. |
Bob | During Spinner Ball | – Fixed an issue in which the move’s properties would vary depending on the timing at which was input |
Bob | – Changed the damage from 17 to 21. | |
Master Raven | – Changed the opponent’s behavior when the move lands as a counter hit. | |
Eddy | During Rage | – Increased the lower range of the attack.- Made it more difficult to jump over the opponent when they are in a low stance. |
Eddy | During Negativa | – Decreased the distance between the character and the opponent when the move hits. |
Lee | – Shortened the recovery time by 3 frames.This changes the frame advantage from -4 frames to -1 frame when blocked, and from +3 frames to +6 frames when the move lands. | |
Lee | – Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching. | |
Lee | – Increased the duration of the character’s crouching status by 3 frames.- Decreased the distance between the character and the opponent when the move hits. | |
Miguel | – Reduced the attack’s knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | |
Miguel | – Shortened the recovery time by 2 frames when the move hits or misses. This changes the frame advantage when the move hits from +1 frame to +3 frames.- Changed the opponent’s behavior when the move lands as a counter hit. | |
Miguel | – Changed the damage from 24 to 28.- Changed the move to a homing attack. | |
Anna | – Fixed an issue in which the move’s frame advantage when blocked would vary depending on if the opponent was standing or crouching. | |
Anna | While crouching | – Reduced the attack’s knockback and decreased the distance between the character and opponent when the move hits. |
Lei | During Rage, during Snake During Rage, during Dragon During Rage, during Panther During Rage, during Tiger During Rage, during Crane | – Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances. |
Lei | During Rage, during Panther | – Decreased the distance between the character and the opponent when the 1st hit lands.- Changed the opponent’s behavior when the 2nd hit lands. |
Lei | – Fixed an issue in which the move’s properties differed when performing the move with “” than when performing the move normally. | |
Lei | – Fixed an issue in which the length of stun inflicted by the 4th hit differed when it 1st hit was a normal hit than when it would land as a counter hit. | |
Zafina | During Rage | – Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. |
Zafina | – Shortened the recovery time by 2 frames.This changes the frame advantage from -4 frames to -2 frames when blocked, and from +5 frames to +7 frames when the move lands. | |
Zafina | – Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent. | |
Zafina | During Scarecrow stance | – Decreased the distance between the character and the opponent when the move lands as a counter hit. |
Tekken 7 is available now for PS4, Xbox One, and PC.
Source bandainamcoent
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