My Personal Experience & Thoughts On First Diablo IV Open Beta
From March 17th to 19th, the first Open Beta of Diablo IV was fully launched on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X, for all players who have pre-ordered Diablo 4. After this experience, I have some new ideas about Diablo IV, which will open early access for the second time from March 24th to 26th.
At the first Early Access period, we can only use Rogue Barbarian and Sorcerer, and in the next week, Druid and Necromancer will be available, which is a bit disappointing. Because those are my two favorite classes to play.
The explorable content this time is basically the first act of the game in the first enormous area, which you can buy diablo 4 gold to upgrade to level 25 faster. While all of your progress here won’t be saved to the endgame, it can be transferred, and a relatively limited range is available in terms of content.
It struck me that they were testing server stability here, which brings me to the first part. I’m sure this is a problem that it surprises no one to see, and one that many people experience regularly when logging in. When you log in, you often get kicked.
Since this is an online-only experience, it makes it all the more regrettable that they couldn’t add an offline mode. Once you pass, you can log in and start playing. Since this is only a Beta, there are still a lot of glitches.
You’re finally in the game. Let’s talk about what you can experience first. You have some cosmetic options here, allowing you to choose between male and female characters for each class, as well as various hairstyles, tattoos, and more. So I’d say the character creation is limited.
I don’t want anything too crazy. You are likely to wear armor to take part in many things. Because your optional character appears in various cutscenes throughout the title. So you’ll have a chance to see it relatively close up. But you can’t really change the character’s size or anything like that. So keep that in mind.
Then we look at the game itself. So, for obvious reasons, I don’t really want to talk too much about the story, but basically Lilith is back, and we need to track her throughout the Sanctuary.
The game starts off in that direction for the most part, but there’s a bit of a delay in terms of combat for the first 15 levels. Most of the time, you just gain skill levels. And around level 15, you really get the interesting battle intelligence.
At first you can choose between two world levels, which are actually difficulty levels. Not much of a challenge between the games, though.
When you reach a certain level, you will, of course, start collecting skill points. You can spend these skill points on various skills at the beginning of the game. You get away with basic skills, and then some other subtypes. Each individual skill you unlock has several options for customizing it, as well as skills that gain passive abilities along the way.
Beyond that, you can occasionally earn skill points for things other than leveling. This way you can choose differently between the two skills. You’re using a very simple system for customizing the aforementioned skills, while also incorporating itemization. I think it’s a very solid combat system.
Players can also complete various dungeon tasks and get Legendaries and Diablo 4 Gold presented by the system as rewards to players.
Although a slightly weaker patch, you can then use Occultist to attach these powers to various rare items, effectively upgrading them to Legendary items, which gives you the freedom to use rare items with Legendary powers. And make those that are vital to your character build, often with just a little work, and it’s easy to get what you want enough to facilitate the build. It’s nice to have something available in Diablo 4 Beta at least.
Let’s get to the battle itself. Like I said, the pacing was a bit slow at first. The speed doesn’t pick up until about level 15. But even with the combat, I’d never really describe it as fast-paced. But I’d say it’s pretty impactful throughout the upgrade.
Overall, I’d say the combat process was a bit slower than I expected, especially against some of the stronger bosses. In these situations, each individual movement, positioning and enough Diablo IV Gold For Sale are very important and can make a big difference.
But I feel like it’s too early to actually call one way or the other. Because the way those character builds and how everything shapes the end game is really what makes or breaks combat. But in the former parts of the game, it does feel good.
I’d say it made a great first impression, transporting us into the world of Diablo 4, and I’d say it’s really at its best visually. The game is quite interesting, and they’re taking it back to a more Gothic horror-esque line that we saw in Diablo 2. And the aesthetic concept fit Diablo series better than Diablo 3.
I think that’s where we’ll wrap up. What I’m trying to say is that Diablo 4 seems to be off to a very promising start once you ignore the game’s glaring technical issues. While that’s part of their level of commitment and service to this type of MMO, it’s my biggest concern after playing it.
Good luck to all Diablo fans in the second Diablo IV Open Beta!!!