A lot of Fortnite players have criticized Epic Games after discovering that the popular Battle Royale title no longer takes into account the platform on which they compete when using skill-based pairing to create lobbyists. Instead, PS4, Xbox One, PC and even mobile players are mixed as standard.
Epic is making a big change in the way the pairing works in Fortnite. With the next major update of the game, v10.40, the developer will present the match based on skills for the real battle. “Since the launch of Battle Royale, the pairing strategy for our main modes has remained virtually unchanged,” Epic explained in a blog post published. “However, in the last two years, the player’s skill range has grown considerably.”
It is not clear exactly how this will work, but Epic says he is “introducing an improved matching logic to fight the real central modes to create fairer matches.” According to the developer, this means that “it will be more likely to coincide with players of similar ability, and as you improve, your opponents should also do it.” The new pairing system is expected to develop slowly in all regions.
It’s a big change for the game, and it could have a substantial effect on the competitiveness that even standard Fortnite modes feel for new, casual and high-skill players. For professional streamers, it could make the transmission of the game very different. The change also goes against previous statements by Epic, when the company stated that Fortnite was designed for players of various skill levels to compete with each other.
On September 23, Epic Games confirmed that skill-based pairing would be introduced to the game in update v10.40, with the intention that players compete in matches against opponents that are close to their skill level.
This has led players to compete against opponents on different platforms, with console and mobile players that are in the same lobby as PC users, something that has angered game fans.
In several posts on Reddit, players pointed to the decision, expressing their frustrations that Epic changed the system and did not specifically mention it in the patch notes for update v10.40.
“This is not a fault or anything,” wrote fuzzydoor. “Epic has done multiplatform alone for all users since the addition of SBMM (skill-based pairing). I’m not sure if it was on purpose or not, but it’s crap for users of consoles and mobile devices. “
Players competing in the weekly Monday Mobile Monday tournament are also unhappy, with a post explaining that most players believed that the match would only take place between their own platforms.
Pyrtec stated: “Then, 30 FPS (frames per second) will play with more than 120 FPS, how is this fair? Each platform has its own advantages and disadvantages, and giving them their own servers was the most equitable
Epic finally backed down and severely reduced the skills in the mech game. But the disparity between regular players and professionals has become even more noticeable as Fortnite constantly changes to a more viable electronic sport, with important events such as the World Cup and the current Fortnite Champions Series.
Something related, starting in season 11, players will finally have a proper way to practice in Fortnite, thanks to the introduction of bots. “They will behave similarly to normal players and help provide a better way for players to increase their skills,” says Epic. “The bots will work together with the new pairing system and, as your ability improves, you will face fewer bots.”