Ghost Recon Breakpoint | New Title Update Patch 2.0
A new update for Ghost Recon Breakpoint is released. We have the full patch notes for Title Update 2.0.0. The Ghost Recon Breakpoint Update 1.07 adds new features, bug fixes, balancing settings and improvements.
New updates are coming to Ghost Recon Breakpoint on March 24. List of new gameplay experiences to choose from to access quality life updates. This is the biggest update of Ubisoft to date! Learn more about the Engineers category and the rest of the patch notes for this update.
The size of the download is 30 GB on Xbox One, 17 GB on PS4 and 15.5 GB on PC.
Ghost Recon Breakpoint Update 1.07 – Patch Notes 2.0.0
NEW FEATURES
THE GHOST EXPERIENCE
- Now comes the brand new ghost experience ! Decide on one of the predefined settings or adjust the parameters according to your ideas to create the unique gaming experience that you want. When starting the game you will be able to choose between two presets or put together your own combination:
- Normal experience: Play Ghost Recon Breakpoint the way it was released: with equipment levels and looted items with ranks.
- Immersive Experience: A brand new way to experience the game. In this mode, the equipment levels and loot items with ranks are completely removed, which opens up new strategic opportunities.
- Custom experience: Choose your own settings to customize the game.
CLASSES
- Two new classes are added with TU 2.0.0:
- Engineering class
- Echelon Class – For more information on Echelon, check out our briefing on Episode 2 !
GAMEPLAY & ADVENTURE
Year 1 Pass Content – If you don’t have the Year 1 Pass, you can co-play with a friend who has it to complete the adventure. However, only Year 1 Pass holders will receive the appropriate exclusive rewards.
- New missions, film sequences and dialogues. Extends the original story with the new adventure: Deep State!
- Impressive new places.
- New game mechanics and elements.
- New faction missions.
- And much more!
Ghost Recon Breakpoint Patch Notes 1.07 – Title Update 2.0.0 NEW GUNSMITH OPTIONS
- Most assault rifles can now be equipped with a short barrel (some models are excluded, however, because their real counterparts also do not have versions with a short barrel).
- TA31H was added for 27 weapons, mainly assault rifles.
- New adaptation for silencers:
- New muzzle options in the muzzle list.
- Optical 3D adjustments can be made manually.
- The color settings are locked for these options.
CONNECTION ASSISTANCE
Players who cannot maintain a stable connection to the player search will still be able to play PvE on their own without losing connection.
These players will still be able to use all features of the game, except for the multiplayer modes. While in this mode, your friend list will appear empty.
The game will periodically recheck the connection in the background without interfering with your game. You can manually check the connection again by starting the player search in multiplayer mode.
INVENTORY MANAGEMENT *
- New function Mass Disassembly added, which disassembles all weapons and equipment that are not equipped and not marked as favorites, which can be seen in the selection menu.
- New Bulk Sale feature added to sell all unarmed and non-favorite weapons and equipment in the store. ( Sell all function added to the store).
- New function added favorites to individually define weapons and equipment that should not be dismantled and sold. (This action is now displayed in the info of the weapon or the equipment).
- Players can now equip objects directly when they are picked up (without having to go to the menu).
- New function Optimize equipment added: The equipment with the highest level is automatically equipped.
- Does not apply to weapons.
- The button will be grayed out if the equipment has already been optimized.
- Players can now drop weapons and equipment used in other templates.
- Nevertheless, the players will see a warning message.
- The equipped item is automatically exchanged with the item that takes up the appropriate space in the equipped template.
- Players can now sort their weapons and equipment: chronologically, by name, type, equipment level and quality.
* Only with normal experience / activated equipment levels . Does not apply to immersive experience / deactivated equipment levels .
GHOST WAR
- Two changes to the classes for the Ghost War:
- Engineer class: The supply drone reduces recoil instead of boost in the Ghost War.
- Echelon class: The electroshock pistol has the additional function of depriving endurance in the Ghost War.
- Four new cards:
- construction site
- Forgotten Valley
- Freight depot
- Stoney Creek
- New missions and milestones in Ghost War
- Card voting: In standard mode, players can now vote which card and which game mode they prefer.
CHARACTER AND ADJUSTMENT
NEW PROPERTIES IN MARIAS LOAD SKELL CREDITS:
- Gun attachments: 3
- Alternative silencer: Kilm silencer
- Alternative silencer: corrugated silencer
- Target optics: Futuristic closed target optics
- Characters: 3
- Hill
- Nomad
- Walker
- Adjustment: 2
- Face painting: shark
- Night vision: 3E Black Arrow
- Vehicle: RT-5 Shepard | Standard purchase with Skell credits. Now the truck with the turret attached can be purchased directly from Maria! The Terminator Truck remains an exclusive reward for the live event.
- Weapons: 12
- New weapons: 5
- AR-18
- ARX200
- MK23
- SC-40K
- UZI 9 mm
- Weapon variations: 6
- 516 shorty
- 553 Scout
- G28 Scout
- M4A1 Assault
- Scorpio Scout
- Vector shorty
- Unique weapons: 1
- Maxim 9 | echelon
- New weapons: 5
DEEP STATE ADVENTURE REWARDS – EXCLUSIVE TO YEAR 1 PASS OWNERS AND ADVENTURE BUYERS *:
- Figures: 2
- Sam Fisher
- Victor Coste
- Adjustment: 2
- Fourth Echelon glasses reward for use 1
- Fourth echelon top
- Features: 5
- Fourth echelon pants
- Fourth Echelon boots
- Fourth echelon gloves
- Fourth Echelon Mask Tactical Clock
- Title: 3
- Vehicle: 1
- Blacklist helicopter | default
- New weapon: 1
- SC-IS HFW reward for mission 1
* The first use of Deep State is free and available to all players. Two rewards can be earned by playing without buying the Year 1 Pass or adventure: the Fourth Echelon glasses and the SC-IS HFW.
NEW RAID BOSS REWARDS:
- Engineer set: 5
- Architect mask | engineer
- Architect Top | engineer
- Architect vest | engineer
- Architect’s Gloves | engineer
- Architect Pants | engineer
- Echelon set: 5
- Assassin mask | echelon
- Assassin’s top | echelon
- Assassin vest | echelon
- Assassin’s Gloves | echelon
- Assassin pants | echelon
NEW UNLOCKABLE CLASS OBJECTS
- engineer
- Camouflage: 1
- Gun color: MC Arid
- Emblems: 2
- engineer
- Elite engineer
- Melee weapon: 1
- Model II
- Title: 2
- Senior engineer
- Master engineer
- Weapon: 1
- MGL
- Camouflage: 1
- echelon
- Camouflage: 1
- Gun color: Gray Python
- Adjustment: 1
- Echelon patch
- Emblems: 2
- echelon
- Elite Echelon
- Melee weapon: 1
- Echelon karambit
- Title: 2
- Echelon veteran
- Elite Echelon
- Weapon: 1
- Maxim 9
- Camouflage: 1
NEW OBJECTS IN THE GHOST WAR
- Gun attachments: 1
- Alternative silencer: honeycomb silencer
- Adjustment: 6
- Gun color: Blue tiger
- Weapon color: cells
- Weapon color: chess board
- Weapon color: secret operation
- Gun color: Neuromod
- Gun color: Technological
- Title: 3
- BlackOps
- Ghost hunters
- The 301st Spartan
- Emblem: 1
- Ares
NEW HAIRSTYLES – UNLOCKED BY STANDARD
- bun
- Military curly haircut
- Shaggy
- Side parting
- Undercut
- Slight stubble
- Medium stubble
NEW OBJECTS IN THE SHOP (GHOST COINS)
- Third echelon set *
- Figures: 2
- Briggs
- Sam Fisher (young)
- Adjustment: 3
- Third Echelon sonar vision device
- Third-Echelon multi-vision glasses
- Third Echelon top
- Features: 4
- Third Echelon vest
- Third Echelon boots
- Third Echelon pants
- Third Echelon gloves
- Figures: 2
- Paladin Nine Set *
- Features: 4
- Paladin nine boots
- Paladin nine pants
- Paladin nine gloves
- Paladin nine mask
- Adjustment: 1
- Paladin nine top (if this top is fitted, the vest will not be visible)
- Melee weapon: 1
- Needle point blade
- Features: 4
- RT-5 Shepard Mk. II (set) *
- Vehicles: 4
- RT-5 Shepard Mk. II | desert
- RT-5 Shepard Mk. II | hill
- RT-5 Shepard Mk. II | jungle
- RT-5 Shepard Mk. II | snow
- Vehicles: 4
- Figure: 1
- Grímsdóttir
- Unique weapon skins: 2
- MK23 | echelon
- SC-40K | Brown
* Objects can also be purchased individually.
USER INTERFACE AND PROGRESS
- Improved HUD to make it easier to see which mission is currently active.
- Players can switch between episodes by focusing on the investigation zone and then:
- Use LT / RT (Xbox One), L2 / R2 (PS4 ™) or the arrow keys on PC.
- Click the episode tabs directly.
- A new indicator on the tabs makes navigation easier.
- Enemy NPCs now drop ammo crates and loot with visual feedback.
- Interactive objects such as boxes, finds, loot, etc. now use a different shader to improve visibility.
- Players get more low quality weapon parts when disassembled.
- Players get more weapon parts from drones in the immersive experience.
CAMERA
NEW SETTINGS
- Added new option to turn on / off screen jerking.
- New camera distance setting added in the menus. Players can choose:
- Dynamic: The camera dynamically switches between close-up view in combat and distant view outside of combat. This is how the camera currently behaves in the game.
- Close: The camera stays close to the player figure.
- Removed: The camera remains some distance from the player figure.
BUG FIXES AND BALANCING
CORRECTION HIGHLIGHTS
- Figures from Hill and Walker have been added to Maria’s shop for free.
- (PC) Fixed a rare issue where the game would crash on AMD and Nvidia graphics cards when players were in certain regions.
- (PC) Fixed an issue where some players could not launch the game through Uplay.
- (Exploit) Fixed an issue with the sniper ability after leaving the bivouac.
- (Exploit) Fixed an issue with the “victim” benefit in Ghost War.
- (Exploit) Fixed an automatic targeting issue in Ghost War.
- The game mechanics have been revised so that the base jumps lead to fewer problems.
- An issue with completing the Ghost War “Boss” mission has been fixed.
- The “Damage Bonus” benefit has been removed if you are injured with Gibson’s M9 during Ghost War.
- Fixed several issues where menu descriptions were truncated.
- Helicopter speed perception has been improved and increased.
- Graphics problems with the Chest-Rig Ocelot and the mid-high boots with Velcro have been fixed.
- Fixed an issue where the belt color changed according to the color of the shirt worn by the character.
- Fixed an issue where vehicles would appear randomly.
EXPLOITS
- The team addressed the following issues after being reported by players. Please let us know if you continue to see them in the game – no matter if or in a new way. *
- Fixed an issue with the Silver Stake.
- Fixed an issue with the sniper ability after leaving the bivouac.
- Fixed an issue where raid boss Gargoyle would appear inactive.
- Fixed an issue of “victim” benefit in Ghost War.
- Fixed an issue with automatic aiming in Ghost War.
- Fixed an issue that caused raid boss Cerberus to become inactive.
- Fixed an issue with the raid boss Baal that made combat mechanics disabled.
- Fixed an issue with the Sharp Thunder weapon.
BASEJUMP
- New platforms were introduced in key areas, from which one can perform a base jump.
- The game mechanics have been revised so that the base jumps lead to fewer problems.
- The height for the automatic use of the parachute has been reduced so that you can spend more time in free fall after a base jump.
POWER
- Ongoing storage and frame rate optimizations
- (PC) Fixed a rare issue where the game would crash on AMD and Nvidia graphics cards when players were in certain regions.
- (PC) Fixed an issue where some players could not launch the game through Uplay.
PROGRESS
The object bike lacked night vision, thermal imaging and binoculars. Our team has now fixed this. Please let us know if you are still missing one of these objects or if the object wheel is still stuck.
- Fixed an issue where the object wheel got stuck for no reason.
- Fixed an issue that prevented players from using night vision and thermal imaging after a PvP session in PvE.
- Fixed an issue where binoculars were missing.
- Fixed an issue where the Panther Phantom ability could not be used in raids.
- Fixed an issue that caused players to see C4 after leaving the bivouac.
AI
BALANCING:
- Damage taken by players in normal difficulty mode has been reduced.
- Wasp behavior has been rebalanced:
- The Wasp drone now attacks the player from a greater distance and stays further away from the player when attacking.
- The Wasp drone’s life energy has been reduced.
- Enemy archetypes have been rebalanced:
- Crusher: The NPC no longer gets as close to players as attacks.
- Heavyweight: The accuracy of the NPC has been reduced.
- The cover behavior of the shooters has been adjusted: NPCs take cover further away from the players.
- The searchlight detection time has been reduced: Searchlights now discover players faster.
- The destruction of a headlight can now be heard: The destruction of a searchlight is now heard by NPCs in a larger area.
- The state after deactivating the generator was changed from “concerned” to “suspects”. If a generator is deactivated, opponents will be suspicious rather than worried to prevent the entire camp from being warned.
CORRECTIONS:
- Players in vehicles are now less easily discovered by enemies.
- Fixed an issue related to drones’ perception of players on motorcycles.
- Fixed issues related to NPC status:
- The status within a warehouse has been improved and made more consistent.
- Corrected the functionality of suspicious NPCs status after detecting a player drone.
- The animation of NPCs taking cover has been corrected and improved.
- The animation when NPCs in vehicles change from inactive to scared has been improved.
- Fixed NPC teleport issues.
- NPC Paging Improvements: Delayed calls for reinforcement
- Fixed an issue where guns would still sense players after being deactivated.
- Fixed an issue where anti-aircraft missiles would not fire at players in helicopters.
- Various issues in life in the world have been resolved, including convoys that did not stop in time for trains and replication issues in animals.
- The AI behavior of helicopters has been improved.
- Fixed an issue where vehicles would appear randomly.
GHOST WAR
BALANCING:
- Pistol damage has been reduced to prevent headshot kills with two shots:
- HS2000: reduced from 41 to 37
- M1911: reduced from 38 to 36
- P227: reduced from 38 to 36
- Stainless Extended: reduced from 42 to 37
- The “Damage Bonus” benefit has been removed if you are injured with Gibson’s M9 during Ghost War.
CORRECTIONS:
- An issue with completing the Ghost War “Boss” mission has been fixed.
- Improved the display of information when a player is under a player-seeking penalty.
- Fixed the rare bug that players got double points for marking enemies with drones.
- Fixed an issue where the greatest distance value for a kill was not updated correctly.
- Fixed an issue where using the adrenaline dose repeatedly could result in you being unable to shoot or use objects.
- Fixed an issue where weapon colors would incorrectly appear as mission rewards.
- Entries for displaying / removing sticky notes have been removed from the briefing page before the match.
- Players can now turn the team widget and drone counter on and off in the interface settings.
- Fixed an issue where the special skills display would still appear in Ghost War even if it was turned off in Settings.
- The bonus category on the screen after the end of a custom game has been removed.
- Fixed a rare issue where the attackers could not set up or defuse the sabotage target.
- Fixed a rare issue where a round got stuck and never ended when multiple people opened the tactic card at the same time.
- Fixed an issue where the gas from a drone would appear before the projectile hit the ground.
RESPAWN
IMPROVEMENTS TO THE RESPAWN SYSTEM
- New respawn points that make more sense for players have been added.
- Players no longer generally appear at the closest point, but at the last respawn point they came in before they died so they wouldn’t spawn in a place they hadn’t visited before. For example, players who attack a camp from different points as a squad have the ability to respawn where they were, instead of everyone reappearing in one place if they were killed during the fight.
USER INTERFACE
- The activation conditions for the flat cap have been corrected.
- Fixed several issues where menu descriptions were truncated.
- Fixed an issue where weapons and equipment would not appear on the players info page.
- (PS4 / Xbox One) The latency of the skill tree videos has been improved.
VEHICLES
- Helicopter speed perception has been improved and increased:
- Additional effects (both visual and acoustic) have been added to helicopters that fly at high speed.
- A blur effect has been added on a round mesh that replaces the rotor blades to make the display look more realistic.
- An angle change was made to suggest lifting.
- The main character’s animations on motorcycles have been improved and bugs have been fixed.
- Fixed an issue where motorbike backing was inconsistent and occasionally not working.
- The impression of the motorcycles has been improved and unnatural movements have been removed.
- The figure animations when driving a motorcycle over a threshold have been revised so that the physical forces appear more realistic.
- Strange animations on the Firespin motorcycle have been fixed.
- Fixed an issue where motorcycles would suddenly be unable to reverse while on rough, sloping ground.
- Fixed an issue that caused movement to stop as soon as you applied the brake when reversing.
- Fixed an issue that caused inflatables to explode when players deployed them.
- Fixed an issue where helicopters would indiscriminately violate the laws of physics by jumping into the air in certain settlements.
GRAPHIC
- Figures from Hill and Walker have been added back to Maria’s shop for free.
- Fixed an issue that caused the Fury (Brown) knife to disappear during an execution.
- Fixed an issue where a weapon would become invisible after leaving a bivouac in co-op mode.
- Graphics problems with the Chest-Rig Ocelot and the mid-high boots with Velcro have been fixed.
- Fixed an issue where the belt color changed according to the color of the shirt worn by the character.
- Fixed an issue where binoculars would not appear when using photo mode.
WORLD
- A graphics problem at the main pumping station has been fixed.
- Fixed an issue where textures were missing near the hidden coomb.
- Fixed an issue where it was not possible to crawl under barbed wire near the Howard airfield.
Ghost Recon Breakpoint Patch Notes 1.07 – Title Update 2.0.0
Source : Ubisoft
Ghost Recon Breakpoint is available now for PS4, Xbox One, PC. Stay tuned to TheGameRoof for the latest Ghost Recon Breakpoint patch notes, and content drop news for the game.