Ghost Recon Breakpoint Title Update 2.1.0 – Patch Notes 1.09
Ubisoft released the patch notes for today’s Ghost Recon Breakpoint Update 1.09 Patch Notes 2.1.0. The update is 19.3 GB on the PS4 and around 16 GB on the PC.
The Ghost Recon Breaskpoint Update 1.09 is now available for download for all platforms. Below you will find all information about Title Update 2.1.0,
Ghost Recon Breakpoint Update 1.09 Patch Notes 2.1.0
NEW FEATURES
AI TEAM MEMBERS
The eagerly awaited AI team members join Nomad in the upcoming TU. The AI team members can be activated and deactivated in the lobby menu and are fully customizable in the same menu.
– Reorganize – The team members come back to the players. – Go – The team members go to the specified location. – Fire Release – Team members attack the enemy and seek cover nearby. – Hold position – The team members go to the next cover and hold their position.
Read our deep dive article to learn more about the AI team members. ( https://ghostrecon.com/AITeammates ).
LIVE EVENT 2
As with TU 1.1.0, we are bringing new content for a period of two weeks. Live Event 2 begins on July 16 and ends on July 29.
9 new missions are waiting for you at this event:
– 3 hostage rescue missions – 3 convoy ambush missions – 3 camp attack missions
You can select these missions in the mission goal overview. Each bet fills an ad that allows you to unlock exclusive rewards that are only available for a limited time. The bets can be played again when the event is over, but then they won’t give you any new rewards.
We will publish the full briefing for Live Event 2 on Wednesday, July 15th.
GUNSMITH & WEAPON UPDATE
To improve the customization of GunSmith, we gave you the option to choose fire mode by choosing one of two types of trigger: single shot or burst. The mode only affects the number of bullets fired and not the damage done per bullet. – Single Shot – One bullet is fired each time the trigger is pressed. – Firing burst – Three bullets are fired each time the trigger is actuated.
You can find out more about the upcoming updates for GunSmith and various weapons in TU 2.1.0 in our corresponding article .
ARMS AND ARMS UPDATES IN THE TARGET OVERVIEW
To make the mission overview more informative and interesting, the information about weapons and attachments is no longer hidden by default.
Even if you have not yet found any information about weapons and attachments, they now appear as a gray field on the board and a silhouette shows which type of weapon it is.
As soon as you discover information about weapons and attachments, a symbol will appear so that you can easily see where you can find them. These symbols are available: PvP, Maria’s Shop, Missions, Raid, Ubisoft Club and classes from rank 10.
ALARM NOTIFICATIONS
The players missed alarm notifications in the selected HUD settings, so we made visual improvements so that these messages match the HUD settings. The messages have been adjusted and have a more discreet look. In immersive mode, no notifications are displayed, except for warnings and notices that require immediate action. – Information & Warning : – No loop – No faded stripes – Narrower and smaller text – Warning messages : – The text is less bold – Slower animation loop – Narrower – Critical messages : – Faster animation loop
TITAN PROJECT: NEW VARIATIONS IN THE INFORMATION COLLECTION PHASE (FROM JULY 21)
New variations in the information gathering phase between bosses have been added to give players more variety when raiding. These variations include new information about mission goals and new reconnaissance data that can be collected by the players and contain different stories for all raid bosses.
Reminder: Project Titan is reset every Tuesday at 11:00 a.m. (CEST), so there are different educational dates, objectives and stories for the players every week. – 5 new variations of the information gathering phase in sector 1 – 5 new variations of the information gathering phase in sector 2 – 3 new variations of the information gathering phase in sector 3
CHARACTER AND ADJUSTMENT
New items in Maria’s Shop (Skell-Credits) – Patches: 39 – Flag-Patches for the following countries:
United States | Canada | Germany |
France | Switzerland | Algeria |
Netherlands | Austria | Thailand |
Ireland | Czech Republic | Russia |
Sweden | Morocco | Finland |
Japan | Poland | Spain |
South Korea | Romania | Portugal |
New Zealand | Italy | Hungary |
South Africa | Brazil | Argentina |
Denmark | Norway | Chile |
Saudi Arabia | Bolivia | China |
Belgium | Australia | Tunisia |
United Kingdom | Mexico | Columbia |
– Customization: 9 – Backpacks: 1 – Hill backpack – Head / neck: 3 – EXFIL carbon helmet (covered) – Ninja half mask – Shemagh – Tops: 5 – Sweater with zip – Waterproof top – Vest + T-shirt – Sports jacket – large raincoat
– Features: 19 – Hill Set: 2 – Hill Vest – Hill Pants – Chest: 5 – Belt Harness – Light Brace – Low Profile Chest Rig – Light Plate Bracket – Plate Bracket Marten – Gloves: 3 – High Density Gloves – High performance – Gloves – Protector gloves – Pants: 5 – Long Bermuda shorts – Multi-purpose work trousers – Strap shorts – Baggy pants – Forest trousers – Shoes: 4 – Velcro boots – Multi-purpose boots – Reinforced boots – High-top sneakers
– Weapons: 1 – New weapons: 1 – Echelon MP
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– Attachments: 7 – Muzzle brakes: 3 – 762 Control Shield – 338 Control Shield – 556 Control Shield – Aiming optics: 3 – Visor SLX5 – Visor VC16 – Leupold Holovisier – STG magazine (100 rounds) – Vehicles: 5 – Cars: 3 – Resistance car | Outcast – Exstatic | Outcast – helicopter: 2 – Blacklist MK. II | Standard Overseer | Outcast
New items at Live Event 2: Resistance – Adjustment: 5 – Raincoat – Reinforced training jacket – Bulletproof rebel mask – Helmet 3E Eclipse Balaclava – Face painting: Tiger – Features: 7 – Coyote plate carrier – Energy impact gloves – Protector pants – Classic sneakers – Armored dual – Harness vest – Reinforced soft gloves – Reinforced heat-regulating trousers – Weapons: 2 – New weapons: – Attack markers (unlockable and usable after the live event has ended) – New variations: – Paladin 9 SSG | Survival
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– Attachments: 1 – prism silencer
New Ubisoft Club Items Ubisoft Forward * – Adaptation: 3 – L3 Insight night vision device – I-AWARE TM night vision device – Model 2740 LPNMV night vision device
* PLEASE NOTE THAT THE FOLLOWING ITEMS CAN ONLY BE UNLOCKED FROM THE UBISOFT CLUB, AND HAVE ONLY FROM PLAYERS WHO WERE PARTICIPATING IN THE UBISOFT FORWARD STREAM ON JULY 12 AND HAVE A COMPLETE WITH YOUR UBISOFTON . IF YOU MISSED THE STREAM, YOU WILL GET ANOTHER OPPORTUNITY IN THE FUTURE TO UNLOCK THE OBJECTS. FURTHER DETAILS WILL BE PUBLISHED WHEN THIS DATE CLOSES.
New items in the store (Ghost Coins) – Urban Hero Set | All items are also available individually – Kevlar combat helmet – Urban Hero jacket – Airtight backpack – FirstSpear Operator gloves (outer) – Mid-high boots Blackhawk Terrain – Modern ninja set | All items are also available individually – UA HeatGear Tactical Balaclava – Spandex shirt – High-tech infiltration pants – Quiet shoes – Blacklist Mk. II Set | not available individually – Blacklist Mk. II | Desert Blacklist Mk. II | Snow – Blacklist Mk. II | Hügel – Blacklist Mk. II | Jungle – weapon repainting: 2 – Echelon-MP | customized
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– Maxim 9 | customized
PVP
Spectator Mode
With the new TU, the spectator mode for custom games appears in Ghost War. With the spectator mode, an additional person can observe the events in a running PvP game from a global or individual perspective. These include: – The tags and status of the players – The weapons chosen – Skills used – The position on the map
PvP Interface Widgets
To increase the quality of PvP mode in the game, we have given players the option to either show or hide some widgets and adjust a number of settings: – PvP Team widget – you can see which player / which skill is still active in the game – drone counter – PvP notifications – PvP team status updates – you can see how many players are still in the game – PvP score – you can see the points received after an action – PvP Surveillance system HUD – you can view and change the settings of the surveillance system symbols – display – size – background shading – surveillance system symbols – you can see the surveillance system symbols on the minimap – PvP kill log – PvP sabotage HUD – you can do that View and change the settings of the sabotage symbols – display – size – background shading
Drop Objects
To improve PvP mode in our game, we’ve added a new feature. Players can now drop objects from the object wheel so other co-op players can pick them up. You can drop all consumables, except for class-specific objects and drones.
For example, if you have an excess syringe, you can discard it for an injured team member so they can pick it up, use it, and keep fighting. “Have you got a grenade?” Distribute the firepower more evenly among the team members to push your enemies into the corner.
New Ghost War missions
In order to offer our PvP players new content, we are integrating new Ghost War missions. These new missions, new challenges and successes belong to the players: – Followers – kill 10 enemies that have been discovered with the sonar view | Reward: The tracker title + 2,000 Skell credits. – Trapper – threatens 10 enemies with the Echelon-class electroshock pistol | Reward: 2,000 Skell credits. – Support – strengthens 10 allies with the supply drone | Reward: 2,000 Skell credits. – Defense drone specialist – hits enemies with the defense drone 100 times | Reward: 2,000 Skell credits.
Ghost Recon Breakpoint Update 1.09 PATCH HIGHLIGHTS
– We have improved the animations of moving and running figures from distant camera perspectives. – We fixed an issue that resulted in an immediate kill with a PSG. – The team took care of this problem after being reported by players. Please let us know if you continue to encounter this in the game – no matter whether it is in a new way. – We fixed the problem that the milestone “Logistics Expert” could not be completed. – We fixed the issue that could prevent players from unlocking MK2 and MK3 upgrades even if the benefits were enabled in Ghost War. – We fixed various collision and overlap issues with items. The full list of affected items can be found below. – The Fury, Fixit and Vasily figures are now available in the game by default. – We fixed the problem that headshot NPCs could scream. – We fixed the problem that a reload action could be triggered when the players canceled a healing animation. – We fixed the problem that the clues during the investigation “What is the plan to get the strategist out?” Did not lead to the completion of the mission. – We fixed some problems with the key assignment. – We fixed the problem that the Echelon sonar view did not mark any kamikaze drones when fighting with the Cerberus drone. – We fixed the problem that the shaders rendered found objects and collectable objects with high intensity. – We fixed an issue that could cause that the reconnaissance data description in the HUD was not updated when the reconnaissance data was saved. – We added the missing models for UMP CQC and folding visor in GunSmith. – We fixed the problem that the text on damage to drones for upgrades of different weapon classes was not uniform.
Ghost Recon Breakpoint Update 1.09 RELEASE NOTES
AI – We fixed the problem that the Gift Behemoth could get stuck when it hit the helicopter. – We fixed the problem that heavyweight NPCs could not be killed with hacked guns or miniguns. – We fixed the problem that Ogre drones would move near a camp before they exploded, alerting all nearby enemies. – We fixed the problem in co-op mode that automatic guns were re-deployed after a host migration.
AUDIO – We fixed the problem that multiple audio logs with stories from the game world were not playing or were not playing completely. – We fixed an audio problem affecting the sound of dropped parcels from delivery drones. – We fixed an issue that could cause the C-SFP Baal’s shot noises to be missing.
EXPLOITS – We fixed an issue that resulted in an immediate kill with a PSG. – The team took care of this problem after being reported by players. Please let us know if you continue to see it in the game – whether it’s exactly the same or in a new way. – We fixed the issue that could result in additional life energy in PvP mode after repeatedly pressing certain keys.
GAMEPLAY – We fixed an issue where the engine’s Wasp drones could sometimes not be used. – We fixed the problem that secret kills from the simultaneous drones were counted as normal kills in the statistics. – We fixed the problem that some drones were not destroyed when colliding with vehicles. – We fixed the problem that players could not switch between normal vision, night vision and thermal imaging when standing on a ladder. – We fixed an issue with steering sensitivity when aiming during griffin animation. – We fixed the problem that players could get stuck at the Auroa weather station while sliding. – We fixed an issue that could cause an NPC to mimic the player’s actions, if it was grabbed by the player while getting out of a vehicle. – Fixed an issue where binoculars would appear incorrectly in photo mode. – The cost of producing dressings has been rebalanced compared to the cost of syringes. – We fixed the problem that a reload action could be triggered when the players canceled a healing animation. – Fixed some animation problems related to the crushing tool. – Players who missed their binoculars should now be able to find them in their inventory. – We fixed the problem that headshot NPCs could scream. – We fixed the problem that killed NPCs could open their eyes. – We fixed the problem that the players could dive into very shallow water while lying on their stomach. – We fixed the problem that the character’s arm could disappear when aiming with certain weapons. – We have improved the motion animations from distant camera perspectives. – We fixed the problem that healing animations were out of sync when wearing the Fourth Echelon pants and top.
ITEMS – We fixed various collision and overlap problems with customization items. These corrections affect the following accessories: backpacks, tattoos (right arm), high-performance gas mask, TCI Patrol II headset, Richter mask | Assault soldier and soft gloves. – We fixed various collision and overlap problems with customization items. These corrections affect the following pants: Protector Pants, Forest Trousers, Fourth Echelon Pants, Chinos, Furys Pants and Kyle’s Pants. – We fixed various collision and overlap problems with customization items. These corrections affect the following tops: turtleneck, Wym van Dykes shirt, Kyle’s t-shirt, and third-echelon-third-echelon vest. – We fixed various color problems on customization items. These corrections affect the following items: Plate Carrier Coyote, Wrapped Shemagh, Downward Curved Sunglasses, and Diver Items. – We fixed the problem that the belt was no longer visible when putting on the Third Echelon top. – We fixed an adjustment problem related to glasses and half masks. – We fixed an adjustment problem that sometimes caused a floating pocket to appear when you put on the protector shorts. – We fixed an adjustment problem with the Wolves mask where the preview and the icon of the item did not match. – We fixed a graphics issue with weapons that occurred in the Customization tab after opening and closing the Identity tab. – We fixed a graphic problem with the commissioner’s pants. – We fixed the problem that the players could not disassemble the Walker vest they received in the Titan Raid Project. – We fixed the problem that players could see a black hole in the Shemagh in the customization menu. – We fixed the problem that the belt color could change in the customization menu in the bivouac.
CALLS – We fixed the problem that the clues during the investigation “What is the plan to get the strategist out?” Did not lead to the completion of the mission. – We fixed the problem that two Wasp drones in the camp of the training facility were invisible during the “Black Sheep” mission. – We fixed an issue where players could get stuck in a rock at Darkwood Island Harbor after respawning while using “Child’s Light”. – We fixed the problem that an NPC could be missing during the mission “Talk to Skell about the plan”. – We fixed the problem that NPCs could get “hostile takeover” stuck in their cages during guerrilla operations. – We fixed the problem that players couldn’t fly a helicopter, after killing an enemy trying to fly the same helicopter in Co-op mode, “A Faithful Genius.” – We fixed the problem that the Protect Programmer mission was sometimes failed when a co-op player shot at the vehicle. – We fixed the issue that could prevent players from finding the final clue in the “What is the CLAW Project?” Investigation and completing the investigation.
PC – We fixed the problem that the menu closed and then opened again when the ESC key was pressed in the bivouac. – We fixed some problems with the key assignment. – We fixed some problems with text chat on PC.
PvP – We fixed the problem that the milestone “Logistics Expert” could not be completed. – We fixed the issue that PvP voice chat wasn’t muted properly after leaving your squad. – We fixed the problem that a round did not end automatically when the opponent left the team in the arming phase. – We fixed the problem that the rank and class challenge Panther could not be completed with an MP. – We fixed the problem that disarming a sabotage target had no effect while a host migration was taking place. – We fixed the problem that the engine’s defense drone would remain marked by the sensor grenade or the sensor launcher, if the engineer was tagged while using the drone. – We fixed the problem that PvP player stats were sometimes reset after a restart. – Damaged statistics cannot be reset to the correct values, but after the release of TU 2.1.0 they continue to count correctly. – We fixed the problem that the drone hunter advantage did not apply to the engineer’s specific drones. – We fixed the problem that the gas from gas drones did not appear on the minimap. – We fixed the problem that player search feedback could be missing on the PvP squad page. – We fixed the problem where players were dragged into a game if it was found after leaving the session. – We fixed the problem that the performance page could be blocked if the round ended with text chat open. – We fixed the problem that players would not get an assist credited if a few seconds had passed since they did damage to the target. – We fixed the problem that players could not take cover behind certain objects. – We fixed the problem that parts of the map were visible before the game started. – We fixed the problem that notifications and HUD elements could disappear in certain situations. – We fixed some terrain issues on various PvP maps. These corrections affect the following maps: Harbor and Stoney Creek. – We fixed the problem that the engineer’s drone didn’t attack marked targets, if they were hiding behind a wall. – We have added a shade of red to the opposing markers for the Protanopia and Deuteranopia accessibility modes. – We fixed the issue on the construction site map where players were teleported to the bridge when trying to crawl under it. – We fixed an overlap problem that could occur on the port map inside the fence around the water tower. – We fixed some animation and gameplay issues on the Stoney Creek map. – We have rebalanced the Assault class so that it now has three health fields and 10% damage reduction in Ghost War (instead of four). – We fixed the issue where players could use remedies in the radiation area. – We fixed the problem
RAID – We fixed an issue where the Echelon sonar view did not mark any kamikaze drones while fighting the Cerberus drone. – We fixed the problem that the sound could be missing from a “Killed in Battle” animation if the entire squad had died in a boss fight in front of the player. – We fixed the problem that the Bump Helmet with cover did not appear as loot during a raid. – We fixed the problem that players could get prone after climbing a platform in the Wyvern Boss arena. – We fixed the problem that players could respawn outside the map boundaries if they died in the lava. – We fixed several issues where players could get stuck in certain locations.
UI – We fixed the problem that the shaders rendered found objects and collectable objects with high intensity. – We fixed the problem that changing the template size to “normal” or “small” had no effect on the user interface (except in HUD elements on the top right). – We fixed an issue that could result in the reconnaissance data description in the HUD not being updated when the reconciliation data was saved. – We fixed the problem that the displayed values of a weapon could change if you left the cursor over it for a long time. – We fixed the problem that players could not sort their weapons in immersive mode. – We fixed the problem that the interface turned on or off, if you have created weapons or equipment via the display in the HUD. – We fixed the problem that the wrong weapon category was displayed for all vehicles with attached weapons. – We fixed an issue where the RU Long-Range FOV visor was shown as “in possession” and could not be equipped. – We fixed an issue where the preview of player info in the lobby menu could appear blank in 4-player co-op games. – We fixed the problem that the “Filter by name” option in the target overview for target optics and underflow attachments did not work. – We fixed the problem that some missions could not be pinned or solved by clicking their icon on the tactic card. – We fixed the problem
WEAPONS – We fixed the problem that the color AOR2 was not unlocked even though the conditions were met. – We have added some missing model parts to the GunSmith, including parts for UMP CQC and folding visor. – We fixed the problem that the color of some target optics did not match the Quantum topic. – We fixed the problem that models sometimes disappeared in GunSmith after reselecting a preset attachment. – We fixed the problem that the text on damage to drones for upgrades of different weapon classes was not uniform. – We fixed the problem that could lead to camera problems when players used the LMG Stoner to aim over the rear sight and front sight. – We fixed the problem that the weapon connoisseur challenge was not considered connected, when you collected 80 blueprints. – We fixed an issue that could cause the C-SFP Baal’s shot noises to be missing. – We fixed the issue that could prevent players from unlocking MK2 and MK3 upgrades even if the benefits were enabled in Ghost War. – We fixed the problem that the preview for the tactical vertical handle for the Vector was missing in GunSmith. – We fixed the issue that could prevent players from getting materials after dismantling weapons in Ghost War. even if the benefits were activated in Ghost War. – We fixed the problem that the preview for the tactical vertical handle for the Vector was missing in GunSmith. – We fixed the issue that could prevent players from getting materials after dismantling weapons in Ghost War. even if the benefits were activated in Ghost War. – We fixed the problem that the preview for the tactical vertical handle for the Vector was missing in GunSmith. – We fixed the issue that could prevent players from getting materials after dismantling weapons in Ghost War.
Source : Ubisoft